Practice Dojo
The Practice Dojo (sidebar → Practice Dojo) is a set of short, replayable games that each drill one instinct the exam rewards — reading at speed, thinking on your feet, holding an argument, matching tone in writing. Unlike a mock exam, they're low-stakes and built for daily reps: play, read the feedback, play again.
The Dojo hub — four disciplines, each a "training hall."
The four disciplines
Like a dojo's training halls, each discipline drills an instinct, and is colour-coded by the IELTS skill it scores:
| Discipline | Trains | Games |
|---|---|---|
| RECON | Reading | Speed Scan, Speed Reading |
| THE ARENA | Speaking (+ Listening) | Quick Response, Debate, Difficult Conversations |
| FIELDWORK | Speaking (+ Listening) | Give Directions, Speaking Games |
| THE WAR ROOM | Writing | Negotiation, Group Persuasion, Match the Tone, Witty Replies |
- RECON — Pull the signal out of dense text before the clock runs out.
- THE ARENA — Hold your ground out loud when the other side pushes back.
- FIELDWORK — Think on your feet and talk your way through an open scenario.
- THE WAR ROOM — Win the exchange in writing — tone, timing and persuasion.
How the games work
The games share a simple rhythm:
- Pick a game from the hub (each card shows its primary skill and a one-line description).
- Choose a scenario / puzzle / level from that game's list.
- Some games show a briefing first (context and your goal); then you enter the session.
- Play — speak (for ARENA/FIELDWORK games) or type your moves (for WAR ROOM games), against an AI that reacts to what you do.
- Get feedback — a results screen scores the underlying skill and tells you what to improve.
Dojo games give you skill feedback (fluency, relevance, tone, speed…), not an IELTS band number. They're practice grounds — the band comes from mock exams.
What you'll need
- A microphone for the speaking games (ARENA and FIELDWORK). Allow mic access when prompted, and use headphones.
- Just typing for the writing games (THE WAR ROOM).
- Nothing special for RECON (reading) games.
Good to know
- Everything is unlocked — play any game, in any order, as often as you like. There are no prerequisites.
- Replay freely. These are drills; a second or third attempt with the feedback in mind is the whole point.
- If you leave a game mid-session, you may see a resume option when you come back; otherwise you start fresh.
One 5–10 minute game a day beats a single long session. Rotate disciplines across the week so you're touching reading, speaking, and writing instincts regularly.